OLD Arduino et matrices de leds : un afficheur piloté depuis Internet

Je me décide enfin à documenter ce projet initié il y a plus de 3 ans alors que j’étais en expatriation outre Atlantique. L’idée était de faire une « œuvre » connectée sur laquelle mes amis pourraient afficher le message de leur choix. Au final, le résultat n’a rien d’une « œuvre », mais caché par exemple dans un sapin pour faire un arbre de noël connecté, le truc fonctionne…

 

Le matériel:

Une carte Arduino-Compatible Mega 1280: http://arduino.cc/en/Main/ArduinoBoardMega

  • ATmega1280 Microcontroller
  • Bootloader installed, ready to upload sketches from Arduino software
  • Flash Memory 128 KB (32KB pour la uno standard)
  • EEPROM 4 KB

Une carte Arduino Uno suffirait pour ce projet (taille binaire du croquis : 22,9KB)

 

Une carte Ethernet W5100 Ethernet Shield V.6

(Supports micro SD card, PoE – Power-over-Ethernet Ready)

 

Arduino_web_matrix2

Carte Arduino Mega et Shield Ethernet

8 modules comprenant une matrice de 64 leds et un circuit Maxim7219

Pour la l’afficheur, après avoir créé un PCB pour assembler une matrice de led 8×8 et un circuit Maxim7219 (afin de piloter ces matrices avec un minimum de I/O) j ai découvert sur eBay des modules en kit à monter pour beaucoup moins cher : http://www.ebay.com/itm/MAX7219-Dot-Matrix-Module-MCU-Control-Display-Module-DIY-Kit-for-Arduino-/221443810162

kit_led_matrix1 kit_led_matrix2

2 LM 7805 (régulateur de tension 5V)

LM7805 7805Diagram2

Les matrices de LED sont consommatrices en courant et j’ai choisi de les alimenter en utilisant l’alimentation 9V de l’Arduino et en la régulant en 5V (plutôt que d utiliser la sortie 5V de l’Arduino qui ne peut délivrer tout le courant nécessaire)

Arduino_web_matrix3 Arduino_web_matrix

Le logiciel

[pastacode lang= »c » message= » » highlight= » » provider= »manual »]

//////////////////////////////////////////////////////////////////
// Scroll 8 Matrix - Web server
// V2.0 - pierre@frabriqueurs.com
//
// Inspired by "HTML to LCD Server" v1.1 from Everett Robinson
//
//  Serveur Web permettant de faire defiler un message saisi depuis Inernet
//  sur un afficheur composé de 8 matrices de 8x8 LED (Module d'affichage MAX7219)
//
//
// Matrices nb               : 8 
//
// DIN pin of MAX7219 module : 22
// CS  pin of MAX7219 module : 24
// CLK pin of MAX7219 module : 26
// Buzzer +                  : 9
// Buzzer -                  : GND
//////////////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////
// Inclusion des libraries necessaires
//////////////////////////////////////////////////////////////////
#include 
#include 
#include 
#include 
#include 
  
//////////////////////////////////////////////////////////////////
// Parametres du serveur Web (adresse IP, adresse MAC, Passerelle
// et masque sous reseau) 
// Ces parametres dependent de la configuration de votre reseau local
//
// Afin d'acceder au Server Web heberge par l'arduino depuis
// Internet, il est necessaire d'activer le transfert d'adresse (NAT)
// Sur la boxe Internet
//////////////////////////////////////////////////////////////////
byte ip[] = { 192,168,1,100 };
byte mac[] = { 0x00, 0xAA, 0xBB, 0xCC, 0xDA, 0x02 };
byte gateway[] = { 192,168,1,254 };
byte subnet[] = { 255, 255, 255,0 };

// Definition d'une instance de Server Web
EthernetServer server(80);

///////////////////////////////////////////////////////////////////
// Definition des variables de type "chaine de carateres"
///////////////////////////////////////////////////////////////////
String line1 = "                                                   ";
String line2 = "          ";
char   msg1[]= "Yep yep yep ! that's rocks !                       ";
char   msg2[]= "  Signe: ";
char   msg3[]= "          ";
char   msg4[]= "  ...  ";


/////////////////////////////////////////////////////////////////////////
// Tableau de caracteres stoquee en Flash 
// (afin de limiter l'utilisation de la RAM)
// Ce tableau contient le codage permettant d allumer les pixels necessaire
// a l'affichage d un caractere sur une matrice de Leds (une ligne par caracteres)
//
//  1er  element: largeur du caractere en pixels
//  2eme element: hauteur du caractere en pixels
//  3-5eme element: Codage en binaire des pixels a allumer 
///////////////////////////////////////////////////////////////////////////
PROGMEM prog_uchar CH[] = {
3, 8, B00000000, B00000000, B00000000, B00000000, B00000000, // space
1, 8, B01011111, B00000000, B00000000, B00000000, B00000000, // !
3, 8, B00000011, B00000000, B00000011, B00000000, B00000000, // "
5, 8, B00010100, B00111110, B00010100, B00111110, B00010100, // #
4, 8, B00100100, B01101010, B00101011, B00010010, B00000000, // $
5, 8, B01100011, B00010011, B00001000, B01100100, B01100011, // %
5, 8, B00110110, B01001001, B01010110, B00100000, B01010000, // &
1, 8, B00000011, B00000000, B00000000, B00000000, B00000000, // '
3, 8, B00011100, B00100010, B01000001, B00000000, B00000000, // (
3, 8, B01000001, B00100010, B00011100, B00000000, B00000000, // )
5, 8, B00101000, B00011000, B00001110, B00011000, B00101000, // *
5, 8, B00001000, B00001000, B00111110, B00001000, B00001000, // +
2, 8, B10110000, B01110000, B00000000, B00000000, B00000000, // ,
4, 8, B00001000, B00001000, B00001000, B00001000, B00000000, // -
2, 8, B01100000, B01100000, B00000000, B00000000, B00000000, // .
4, 8, B01100000, B00011000, B00000110, B00000001, B00000000, // /
4, 8, B00111110, B01000001, B01000001, B00111110, B00000000, // 0
3, 8, B01000010, B01111111, B01000000, B00000000, B00000000, // 1
4, 8, B01100010, B01010001, B01001001, B01000110, B00000000, // 2
4, 8, B00100010, B01000001, B01001001, B00110110, B00000000, // 3
4, 8, B00011000, B00010100, B00010010, B01111111, B00000000, // 4
4, 8, B00100111, B01000101, B01000101, B00111001, B00000000, // 5
4, 8, B00111110, B01001001, B01001001, B00110000, B00000000, // 6
4, 8, B01100001, B00010001, B00001001, B00000111, B00000000, // 7
4, 8, B00110110, B01001001, B01001001, B00110110, B00000000, // 8
4, 8, B00000110, B01001001, B01001001, B00111110, B00000000, // 9
2, 8, B01010000, B00000000, B00000000, B00000000, B00000000, // :
2, 8, B10000000, B01010000, B00000000, B00000000, B00000000, // ;
3, 8, B00010000, B00101000, B01000100, B00000000, B00000000, // < 
3, 8, B00010100, B00010100, B00010100, B00000000, B00000000, // = 
3, 8, B01000100, B00101000, B00010000, B00000000, B00000000, // >
4, 8, B00000010, B01011001, B00001001, B00000110, B00000000, // ?
5, 8, B00111110, B01001001, B01010101, B01011101, B00001110, // @
4, 8, B01111110, B00010001, B00010001, B01111110, B00000000, // A
4, 8, B01111111, B01001001, B01001001, B00110110, B00000000, // B
4, 8, B00111110, B01000001, B01000001, B00100010, B00000000, // C
4, 8, B01111111, B01000001, B01000001, B00111110, B00000000, // D
4, 8, B01111111, B01001001, B01001001, B01000001, B00000000, // E
4, 8, B01111111, B00001001, B00001001, B00000001, B00000000, // F
4, 8, B00111110, B01000001, B01001001, B01111010, B00000000, // G
4, 8, B01111111, B00001000, B00001000, B01111111, B00000000, // H
3, 8, B01000001, B01111111, B01000001, B00000000, B00000000, // I
4, 8, B00110000, B01000000, B01000001, B00111111, B00000000, // J
4, 8, B01111111, B00001000, B00010100, B01100011, B00000000, // K
4, 8, B01111111, B01000000, B01000000, B01000000, B00000000, // L
5, 8, B01111111, B00000010, B00001100, B00000010, B01111111, // M
5, 8, B01111111, B00000100, B00001000, B00010000, B01111111, // N
4, 8, B00111110, B01000001, B01000001, B00111110, B00000000, // O
4, 8, B01111111, B00001001, B00001001, B00000110, B00000000, // P
4, 8, B00111110, B01000001, B01000001, B10111110, B00000000, // Q
4, 8, B01111111, B00001001, B00001001, B01110110, B00000000, // R
4, 8, B01000110, B01001001, B01001001, B00110010, B00000000, // S
5, 8, B00000001, B00000001, B01111111, B00000001, B00000001, // T
4, 8, B00111111, B01000000, B01000000, B00111111, B00000000, // U
5, 8, B00001111, B00110000, B01000000, B00110000, B00001111, // V
5, 8, B00111111, B01000000, B00111000, B01000000, B00111111, // W
5, 8, B01100011, B00010100, B00001000, B00010100, B01100011, // X
5, 8, B00000111, B00001000, B01110000, B00001000, B00000111, // Y
4, 8, B01100001, B01010001, B01001001, B01000111, B00000000, // Z
2, 8, B01111111, B01000001, B00000000, B00000000, B00000000, // [
4, 8, B00000001, B00000110, B00011000, B01100000, B00000000, // \ backslash
2, 8, B01000001, B01111111, B00000000, B00000000, B00000000, // ]
3, 8, B00000010, B00000001, B00000010, B00000000, B00000000, // hat
4, 8, B01000000, B01000000, B01000000, B01000000, B00000000, // _
2, 8, B00000001, B00000010, B00000000, B00000000, B00000000, // `
4, 8, B00100000, B01010100, B01010100, B01111000, B00000000, // a
4, 8, B01111111, B01000100, B01000100, B00111000, B00000000, // b
4, 8, B00111000, B01000100, B01000100, B00101000, B00000000, // c
4, 8, B00111000, B01000100, B01000100, B01111111, B00000000, // d
4, 8, B00111000, B01010100, B01010100, B00011000, B00000000, // e
3, 8, B00000100, B01111110, B00000101, B00000000, B00000000, // f
4, 8, B10011000, B10100100, B10100100, B01111000, B00000000, // g
4, 8, B01111111, B00000100, B00000100, B01111000, B00000000, // h
3, 8, B01000100, B01111101, B01000000, B00000000, B00000000, // i
4, 8, B01000000, B10000000, B10000100, B01111101, B00000000, // j
4, 8, B01111111, B00010000, B00101000, B01000100, B00000000, // k
3, 8, B01000001, B01111111, B01000000, B00000000, B00000000, // l
5, 8, B01111100, B00000100, B01111100, B00000100, B01111000, // m
4, 8, B01111100, B00000100, B00000100, B01111000, B00000000, // n
4, 8, B00111000, B01000100, B01000100, B00111000, B00000000, // o
4, 8, B11111100, B00100100, B00100100, B00011000, B00000000, // p
4, 8, B00011000, B00100100, B00100100, B11111100, B00000000, // q
4, 8, B01111100, B00001000, B00000100, B00000100, B00000000, // r
4, 8, B01001000, B01010100, B01010100, B00100100, B00000000, // s
3, 8, B00000100, B00111111, B01000100, B00000000, B00000000, // t
4, 8, B00111100, B01000000, B01000000, B01111100, B00000000, // u
5, 8, B00011100, B00100000, B01000000, B00100000, B00011100, // v
5, 8, B00111100, B01000000, B00111100, B01000000, B00111100, // w
5, 8, B01000100, B00101000, B00010000, B00101000, B01000100, // x
4, 8, B10011100, B10100000, B10100000, B01111100, B00000000, // y
3, 8, B01100100, B01010100, B01001100, B00000000, B00000000, // z
3, 8, B00001000, B00110110, B01000001, B00000000, B00000000, // {
1, 8, B01111111, B00000000, B00000000, B00000000, B00000000, // |
3, 8, B01000001, B00110110, B00001000, B00000000, B00000000, // }
4, 8, B00001000, B00000100, B00001000, B00000100, B00000000, // ~
1, 8, B00000000, B00000000, B00000000, B00000000, B00000000, // DEL (unused)
4, 8, B00111110, B01000001, B11000001, B00100010, B00000000, // Ç  96
4, 8, B00111100, B01000001, B01000000, B01111100, B00000000, // ü  97
4, 8, B00111000, B01010110, B01010101, B00011000, B00000000, // é  98
4, 8, B00100000, B01010110, B01010101, B01111010, B00000000, // â  99
4, 8, B00100000, B01010101, B01010100, B01111001, B00000000, // ä  100
4, 8, B00100000, B01010101, B01010110, B01111000, B00000000, // à  101
4, 8, B00100000, B01010100, B01010100, B01111000, B00000000, // å  102
4, 8, B00111010, B01010101, B01010101, B00011010, B00000000, // ê  103
4, 8, B00111000, B01010101, B01010100, B00011001, B00000000, // ë  104
4, 8, B00111000, B01010101, B01010110, B00011000, B00000000, // è  105
3, 8, B01000101, B01111100, B01000001, B00000000, B00000000, // ï  106
3, 8, B01000110, B01111101, B01000010, B00000000, B00000000  // î  107
};

//////////////////////////////////////////////////////////////////////////
// Declaration d'autres variables globales
////////////////////////////////////////////////////////////////////////
int data = 22;     // Pin Arduino connecte a Pin DIN de la premiere martice de leds
int load = 24;     // Pin Arduino connecte a Pin CS des martices de leds
int clock = 26;    // Pin Arduino connecte a Pin CLK des martices de leds
int maxInUse = 8;  // Nombre de matrices de Led utilisees 

int buzzpin = 9;    // Pin Arduino connecte au buzzer  (l'autre est connecte a la masse)
byte buffer[10];

// Instanciation d'un module MaxMatrix (utilise pour piloter les dites matrices)
MaxMatrix m(data, load, clock, maxInUse); // 




////////////////////////////////////////////////////////////////
// Fonctions d affichage d'un texte deroulant sur les Matrices
//
////////////////////////////////////////////////////////////////
void printCharWithShift(char c, int shift_speed){
  int char_indice = 0;
  Serial.print("c1 = ");
  Serial.println(c);
  Serial.print("c1 hexa = "); 
  Serial.println(c,HEX);
  
// Switch pour gestion des caracteres accentués
  switch (c) {
    case 0XFFFFFFC3:
      break;
    case 0XFFFFFFA0 :
       char_indice= 101; // à
      break;
   case 0XFFFFFFA9:
        char_indice=98; // é
      break;
   case 0XFFFFFFA8 :
        char_indice=105; // è
      break; 
   case 0XFFFFFFAA:
        char_indice=103; // ê
      break;
   case 0XFFFFFFAB :
        char_indice=104; // ë
      break;
   case 0XFFFFFFA4 :
        char_indice=100; // ä
      break; 
   case 0XFFFFFFAE:
        char_indice=107; // î
      break;
   case 0XFFFFFFA2:
        char_indice=99; // â
      break;
   case 0XFFFFFFAF:
        char_indice=106; // ï     
  }
    
  if ((c < 32)&&(char_indice == 0)) return;
  if ((c < 127)&&(char_indice == 0)) char_indice = c - 32;
 
  memcpy_P(buffer, CH + 7*char_indice, 7);
  m.writeSprite(64, 0, buffer);
  m.setColumn(64 + buffer[0], 0);
  
  for (int i=0; i\n");
  client.println("");
}

// Affichage du pied de page de la page HTML
/////////////////////////////////////////////
void HtmlFooter(EthernetClient client) {
  client.println("");
}

// Cette fonction tranforme, les caracteres particulier que le HTML formate en 
// chaine non lisible, en caractere lisible 
/////////////////////////////////////////////////////////////////
void htmlToHuman(String URLstring) {
  int indexOfDelim = 0;  //This variable stores the location of our delimiter so we can find where line1 ends and line2 begins
  
  // The following array stores a list of ugly html codes, and the special charaters they represent (for changing them back)
  const String CHAR_CONVERSIONS[40][2] = {{"+"," "},{"%40","@"},{"%23","#"},{"%24","$"},{"%2B","+"},{"%21","!"},{"%7E","~"},
  {"%3A",":"},{"%3B",";"},{"%2C",","},{"%3F","?"},{"%2F","/"},{"%7C","|"},{"%5E","^"},
  {"%5C","\\"},{"%7B","{"},{"%7D","}"},{"%5B","["},{"%5D","]"},{"%3C","<"},{"%3E",">"},
  {"%28","("},{"%29",")"},{"%27","'"},{"%22","\""},{"%3F","?"},{"%26","&"},{"%3D","="},
  {"%25","%"},{"%C3%A9","é"},{"%C3%A8","è"},{"%C3%AA","ê"},{"%C3%A7","ç"},{"%C3%A0","à"},
  {"%27","'"},{"%C3%A4","ä"},{"%C3%AB","ë"},{"%C3%AE","î"},{"%C3%AF","ï"},{"%C3%A2","â"}};
  
  URLstring.replace("L1=","");     // remove the unnecessary field variable names
  URLstring.replace("&L2=","`");   // and turn this one into our delimiter character ` (The one on the ~ key)
  
  //A for loop that replaces all the html codes with the right symbols
  for (int i=0 ; i < 40; i++) { URLstring.replace(CHAR_CONVERSIONS[i][0],CHAR_CONVERSIONS[i][1]); } indexOfDelim = URLstring.indexOf("`"); // find the index of that delimiter line1 = URLstring.substring(0,indexOfDelim); // set line1 and line 2 using that knowledge line2 = URLstring.substring(indexOfDelim+1,URLstring.length()); return; } // Parse an HTTP request header one character at a time, seeking string variables (modified from Kevin Haw's code) void ParseHttpHeader(EthernetClient &client) { char c; int i = 0; //An integer use to limit the size of rawUrlText (prevents crashing due to running out of memory) String rawUrlText = ""; // Skip through until we hit a question mark (first one) while((c = client.read()) != '?' && client.available()) { // Debug - print data Serial.print(c); } // Are we here for a question mark or did we run out of data? if(client.available() > 2) {  
    // Read the data and add it to our unmodified string rawURLText!
    // the incrementer limits the input to about 1 line of plain text and 1/2 line of symbols, more causes line2 to truncate
    while((c = client.read()) != ' ' && client.available() && i < 70) {
      rawUrlText = rawUrlText + c;
      Serial.print(c);
      i++;
    }
  
    htmlToHuman(rawUrlText);            // Make it readable
  
    // Conv string 2 char*
    line1.toCharArray(msg1,50);
    line2.toCharArray(msg3,10);
    
    buzz(buzzpin, 2500, 2000); // buzz à 2500Hz 2 sec  
  }
  
  return;
}



// Set up webserver functionality (from Kevin Haw)
void WebServerSetup() {
      Ethernet.begin(mac, ip);
      server.begin();
}

//
// Web server loop (modified from Kevin Haw's code)
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
void WebServerLoop() {
  EthernetClient client = server.available();
  boolean bPendingHttpResponse = false; // True when we've received a whole HTTP request and need to output the webpage
  boolean bPreventSecondParse = false;  //Stops a second successive run of parseHttpHeader(), this prevents some nasty bugs.

  if (client) {
    // Loop as long as there's a connection
    while (client.connected()) {
      // Do we have pending data (an HTTP request) and is this the first parse?
      if (client.available() && !bPreventSecondParse) {
        // Indicate we need to respond to the HTTP request as soon as we're done processing it
        bPendingHttpResponse = true;
        bPreventSecondParse = true;

        ParseHttpHeader(client);
      }
      else {
        // There's no data waiting to be read in on the client socket.  Do we have a pending HTTP request?
        if(bPendingHttpResponse) {
          // Yes, we have a pending request.  Clear the flag and then send the webpage to the client
          bPendingHttpResponse = false;
          bPreventSecondParse = false;

          // send a standard http response header and HTML header
          HtmlHeader(client);

          client.println("

La Matrice LED Arduino du Salon:

"); client.println("Texte affiché: " + line1 + " "); client.println("Signé: " + line2 + " "); client.println("

Afficher autre chose!

"); client.println("
"); client.println("Message: "); client.println("From: "); client.println("
"); // send HTML footer HtmlFooter(client); // give the web browser time to receive the data delay(1); client.stop(); } } } // End while(connected) } } //------------------------------------------------------------- //---- Main --------------------------------------------------- //------------------------------------------------------------- //------------------------------------------------------------- void setup(){ // declare pin 9 to be an output for Buzzer: pinMode(buzzpin, OUTPUT); // open the serial port at 9600 bps: Serial.begin(9600); // Web server init WebServerSetup(); // Matrix init m.init(); // module initialize m.setIntensity(7); // dot matix intensity 0-15 } void loop(){ WebServerLoop(); // print the active sentences on Matrix printStringWithShift(msg1, 100); printStringWithShift(msg2, 100); printStringWithShift(msg3, 100); printStringWithShift(msg4, 100); }

[/pastacode]

 

PageWeb

Page Web affichée par le Serveur hébergé par l’Arduino

 

 

Et le boitier imprimé en 3D

Un peu d’indulgence sur le design, ce fut mon TP d’apprentissage de la modélisation 3D avec FreeCAD il y a presque 2 ans maintenant

Arduino_led_matrice1

Bien planqué dans un Sapin de Noël, ca passe…

IMG_20141221_101515